Tuesday, January 25, 2011

Lambton Wyrm almost done...

Pretty darn close.


  1. This is looking great. Although, I am trying to decide how I feel about the cape. It is catching my eye but its intensity makes me focus there away from that awesome wyrm head...

  2. I think Christina is spot on. I really liked the monster's head as the dominant focal point.

    I think the stripes you've added are interesting, but I liked the gloomy hazy quality in the previous version as well. An even trade perhaps.

    I'm trying to figure out what you did to the hero. His sword is in the same spot, but the shield looks lower. I like the added space.

  3. I'm digging it. My only critique would be that the water looks hairy. I'd maybe look at how other artists have handled waterfalls.

  4. Those are great links, Joe!

    I see your point, but as much as I love Maxfield Parrish, I'm not sure I'd want to see those cottony waterfalls in Tom's piece. Parrish is taking a bit of artistic license himself —the water is not entirely realistic, but it does marry well with the tree foliage, and it works in the context of the piece.

    I think Tom has achieved a similar thing with his water. Given the subject matter, the waterfalls should be a bit wilder than what you'd catch in a photo. I think just a little smoothing in a few strategic areas would take care of it.

    This really is looking good, Tom!

  5. I like the focal point being the warriour. My eye goes to the fighter, the serpent's head, then down the body, to the water, then back up, through the rocks. It's very tight, nice contrast and colour, especially in the dragon (which is very nicely designed).

    I agree that the water could be a bit more wild, and maybe even more misty. You have this very atmospheric image. It would be nice to see some of that spray blown up by the wind buffeting the guy's cape so strongly. Not to mention whatever breeze the wyrm, itself, would create. You could play with some very interesting things, there, I think. Nicely done. I'm not typically a fan of the spiky armour schtick, but I don't mind it as much, here. This method of rendering reminds of of Ciruelo's work.